Projects


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PHASE IV AI (2023-2026)
Privacy Compliant Health Data As A Service For AI Development.
Artificial intelligence (AI) enables data-driven innovations in health care. AI systems, which process vast amounts of data quickly and in detail, show promise both as a tool for preventive health care and clinical decision-making. However, the distributed storage and limited access to health data form a barrier to innovation, as developing trustworthy AI systems requires large datasets for training and validation. Furthermore, the availability of anonymous datasets would increase the adoption of AI-powered tools by supporting health technology assessments and education. Secure, privacy compliant data utilization is key for unlocking the full potential of AI and data analytics. In this proposal, we will advance the current state-of-the-art data synthesis methods towards a more generalized approach of synthetic data generation. We will also develop metrics for testing and validation, as well as protocols that enable synthetic data generation without access to real-world data (through multi-party computation).
HORIZON-HLTH-2022-IND-13, GA No 101095384.


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INDUX-R (2023-2026)
Transforming European Industrial Ecosystems through eXtended Reality enhanced with human-centric Al and secure, 5G-enabled loT.
This project envisions a human-centric XR ecosystem that will transform European industrial sectors by empowering humans and creating innovate XR products and services of significant added value. It targets for concrete scientific breakthroughs integrated in technological enablers that will be applied in use cases driven from real-life needs while having the potential to be replicated in several other applications. These breakthroughs are focused on core XR technologies, namely, digitisation and creation of XR assets, realistic animation, light-field HMDs, XR media streaming and egocentric perception. To address challenges that multi-user XR applications pose, INDUX-R will implement a highly scalable, zero-touch 5G architecture and a secure, interoperable IoT network that can accommodate fluctuating demands and minimize waste of resources. see the latest updates.
HORIZON-CL4-2023-HUMAN-01-CNECT, GA No. 101135556.


AI4Heritage (2023-2024)
Acoustic and Image Reconstruction for Cultural Heritage Preservation.
This project aims to familiarize and advance the state of the art in the common workflows of modern image and acoustic digitization techniques based on Radiance Neural Fields to contribute to the preservation, analysis, and dissemination of cultural heritage artifacts and emblematic sites.
Eurecat’s internal project within the R+D Traça program.


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MÖBIUS (2021-2023)
The power of prosumers in publishing.
An initiative funded under the European Commission Horizon 2020 programme that aims to modernize the European book publishing industry by remodelling the traditional value chains and business models uncovering the prosumers potential and delivering new enriched media experiences.
H2020-ICT-2020-44, GA No. 957185 (Coordinator Eurecat)


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GUESTXR (2022-2025)
A Machine Learning Agent for Social Harmony in eXtended Reality.
The GuestXR project aims to create an immersive online social space through extended reality, where the focus is on the existence of a machine learning agent called “The Guest”, which can facilitate interaction between participants to help them achieve their intended goals. The innovation seeks to help avert conflicts and cyberbullying in digital interaction environments, make it easier for people with communication problems to get involved and detect antisocial behaviour, among other similar issues.
FETPROACT-2018-2020, GA No. 10101788 (Coordinator Eurecat).


DeepArts (2021-2022)
AI for Art, Culture, and Media.
Research on AI-based tools for the arts, creative and media industries based on domain translation adversarial generative models, in particular for temporally coherence text-to-audio and sound-to-video generation.
Eurecat’s internal project within the R+D Traça program.


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ViVIM (2021-2023)
Computer Vision for Multi-platform Immersive Video.
This project aims to create a new audiovisual format based on omnidirectional video. This new format will offer end users a coherent audiovisual experience on virtual reality devices, tablets and the smart TVs, instead of dividing their attention between them. This new type of content will integrate, and enhance, traditional media and the increasingly common second screen (tablets and mobile phones).
Project financed by Catalan Government within the RIS3CAT program.


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Mironins (2021-2023)
Augmented and interactive reality experiences within the world of Joan Miro.
This project build upon an augmented and interactive reality experiences to create a new digital environment within the Joan Miró Foundation, where Mironins, small drops of paint that live inside the Joan Miró’s paintings, help children to enter the world of art and develop their artistic abilities while having fun.
Project financed by Catalan Government within the RIS3CAT program.


SAHAR (2020-2021)
Spatial Audio for Hearing Aids Research.
This project aims to understand the necessities of hearing aids research to close the gap between laboratory environment and real life use of hearing aids devices. Focusing on use of spatial audio, both for device benchmarking and development of new machine learning algorithms, the aim is to help hearing loss patients understand better how spatial audio help them understand their hearing works, how the device and the right communication with the audiologists help their fitting process, and how they can adapt to their new way of listening faster.
Eurecat’s internal project within the R+D Traça program.


DACOM2 (2019-2021)
Descripción Automática de Contenidos Multimedia 2 (Automatic description of Multimedia contents 2)
This project aims at developing automatic tools for emotion detection in images and scene categorization using deep learning neural network models
Project financed by Catalan Government.


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BINCI (2017 - 2018)
Binaural Tools for the Creative Industries.
Binci’s main objective is to develop an integrated software and hardware solution to ease the production, post - production and distribution of 3D audio content meant to be experienced by consumers through head phones. BINCI tools for binaural 3D audio production will be fully suitable to develop professional applications in the creative industries (e.g. music, video games, virtual and augmented reality, etc).
ICT - 21 - 2016, GA No. 732130.


DACOM (2018)
Descripción Automática de Contenidos Multimedia (Automatic description of Multimedia contents).
This project aims at developing automatic tools for similar image detection and text localization and recognition in images using deep learning neural network models.
Project financed by Catalan Government.


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ARSI (2016-2018)
Aerial Robot for Sewer inspection.
This project aims at automated inspection of service ability and structure assessment of accessible sewers.


Look@U (2015)
Development of a recommending system for glasses based on face digitization and best-fit algorithms.
This project aims at 3D reconstruction of faces from multiple cameras for generating custom-made glasses.
Nuclis program, Catalan Government.


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AUTOPOST (2015-2016)
Deformable surface tracking and alpha-matting for the automation of post-production workflows.
This project aims at developing productive end- user solutions for small and medium posthouses.
H2020-ICT-2014-1, GA No. 644629.


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3FLEX (2013-2015)
Depth enabled workflow for flexible 2D and multiview video production.
This project aims to define and develop a new advanced workflow for flexible 2D, stereo and multiview video production capable to deal with and take advantage of the image+depth content approach and to develop the building blocks to implement it.
FP7-SME-2013, GA No. 605181.


SCENE (2011-2014)
Novel scene representations for richer networked media.
SCENE’s objective is to conduct further research into tools that give audiences a greater sense of reality and offer more possibilities of expression for professionals, through the development of new digital-media representations that enable the capture of 3D audiovisual formats and the mixing of real and artificial images.
FP7-ICT-2011-7, GA No. 287693.


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3D MEDIA (2008-2012)
Spatial sound and vision.
Researched, developed and tested new forms of experience in the field of entertainment, based on technologies for the capture, production, network distribution and exhibition of immersive sound and images of a 3D, stereoscopic and multi-view nature.
FP7-ICT-2007-1, GA No. 215475.


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FINE (2010-2013)
Free-viewpoint Immersive Networked Experience.
The FINE project is focused on researching and developing an architecture for the creation and distribution of a new form of live multimedia content.
FP7-ICT-2009-4, GA No. 248020.


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Cenit SOCIAL MEDIA (2010-2013)

The aim is to exploit the latest social phenomenon provided by the Internet. The publication of information and opinions by online users and their growing participation in social networks. It is a mayor national project funded under the CENIT 2010 call of the Spanish Ministry of Economy and Competitiveness.


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i3MEDIA (2007-2010)

Technologies for the creation and automated management of smart audiovisual content. It was carried out by a consortium made up of twelve medium-sized nationwide companies and involved the participation of over 140 senior researchers. It is a mayor national project funded under the CENIT 2007 call of the Spanish Ministry of Economy and Competitiveness.


Infrastructure & Equipment

Eurecat counts within its premises with a fully equipped 3D audio studio with state of the art technology, including omnidirectional loudspeaker (dodecahedron), omnidirectional multi capsules microphone, binaural head microphone and Head & torso simulator. The Audio Lab provides 3D Audio solutions mainly for special events and installations, museums, theatre, music, advertising and broadcasting.